
“Ah captain! You seek new pastures on which to unleash your team you say? Well I’m not sure I know of… ah thank you, most kind. Yes, yes, hmmm. Why don’t you try The Maelstrom Cup? It is the ultimate Blood Bowl challenge, said to be the playing ground of the Chaos Gods themselves. They say Papa Nurgle blesses and curses with fearsome mutations, Lord Tzeentch sends ice and oppressive heat to drive players to desperation, Slaanesh spreads even more corruption and Khorne drives his minions to surround the pitch, stamping and eagerly awaiting the first slip. But the rewards are great, and I can get you there. For a small fee of course. Well, I say small…”
Wee Mad Drongo the Halfling – Last known conversation
The tournament follows the NAF Championship Rules 2019 with the following amendments.
Nurgle’s Nudge
Papa Nurgle is busy at work among the fresh crops. Mutations spread throughout the gathering teams. A lone Witch Hunter mutters of a pattern.
In addition to the extra skills obtainable under the NAF 2019 rules, each team may assign a number of mutations depending on its tier level. These are Assigned on Day 1 before Game 1 and retained throughout the tournament. These mutations cannot be stacked with other additional skills/mutations.
1 tier – 1 mutation
2 tier – 2 mutations
3 tier – 3 mutations
Tzeentch’s Touch
The best explanations for the fickler weather are all whispered ones, and all mention the dread Tzeentch.
This is the Weather Table used in the tournament.
2 Sweltering Heat
3-4 Very Sunny
5-9 Nice: Perfect Blood Bowl weather.
10-11 Pouring Rain
12 Blizzard
Slaanesh’s Slip
Slaanesh wouldn’t miss this opportunity to subtly edge the players to greater violence. Referees find themselves distracted by fleeting shadows, or their eyes drooping with an inexplicable fatigue.
When a foul is spotted by a referee, the fouling player rolls a D6. On a 5+ the foul is ignored. The player can still use a bribe in the normal manner if the bribe does not succeed.
Khorne’s Killers
Followers of Khorne swamp to these events. They eagerly await some luckless player falling into their hands, and few of those hands are unarmed.
A+1 modifier is added to injury rolls on crowd pushes.
Schedule
Saturday:
8:30 – 9:00 Registration
9:00 – 11:15 Round One
11:30 – 13:45 Round Two
13:45 – 14:45 Lunch
14:45 – 17:00 Round Three
17:15 Awards
Trophies for
Best Painted
Stunty Cup
Most Casualties
Most Touchdowns
Runner up
Winner
Please note that if anymore wins Winner or Runner up and another award the latter award will be given to the next best placed player.
https://www.thenaf.net/NAF/view_tournament.php?tournament=5055

Despite the several successes of many a Skaven team, many Grey Seers have grown more and more paranoid about their lack of control over many a Blood Bowl Tournament. Grey Seer Stabnsteal has commented that this is a situation that must be remedied “now now quick-fast”. After several debates and a few assassinations 13 Grey Seers agreed to convene their own tournament. Unfortunately for them they have attracted the attention of a Vermin Lord which has also added its own unique twists.
The tournament follows the NAF Championship Rules 2019 with the following amendments.
FAVOURS OF THE RAT
In addition to the extra skills obtainable under the NAF 2019 rules, each team may assign a number of Favours of the Rat depending on its tier level. ONLY ONE TYPE OF THE SAME FAVOUR MAY BE ASSIGNED TO EACH TEAM (no duplicates). These are assigned before Game 1 and retained throughout the tournament. These Favours cannot be stacked with other additional skills/favours.
1st tier – 1 Favour
2nd tier – 2 Favours
3rd tier – 3 Favours
FAVOURS
Gaze of the Rat: The player gains the Hypnotic Gaze Skill. The player ALSO gains the Blood Lust skill.
Stealth of the Rat: The player gains the Stab Skill.
Endurance of the Rat: The player gains the Regeneration Skill.
RULE BY THIRTEEN
Any team which has exactly 13 players on its roster gains the Ianic Dagger skill, which is assigned to any player but cannot be stacked with other skills/favours. ONCE PER GAME if this player inflicts a casualty during a block and the result of the casualty is 11-38 after any rerolls, roll a D6. On a result of 4 or more the opposing player must miss the rest of the game.
Sunday
8:30 – 9:00 Registration
9:00 – 11:15 Round One
11:30 – 13:45 Round Two
13:45 – 14:45 Lunch
14:45 – 17:00 Round Three
17:15 Awards
Trophies
Best Painted
Stunty Cup
Most Casualties
Most Touchdowns
Runner up
Winner

Team Creation:
Danish ATV rules will be used.
https://www.bloodbowl.dk/atv19/
A modified kick-off table for Carnage Bowl will be used.
2: Where’s the Ref?: The ref is no where to be seen! Probably too scared to go into the pitch! For the rest of the drive, gain a bribe which works automatically.
3: Coach brawl: The trash talking of both coaches got nasty and resulted into a bloody Coach on Coach fist fight! Each coach roll a
d6+FAME(To see if any fans help!). The losing coach leaves the pitch this drive,being unable to argue the call, and loses a team re-roll. If the fight’s a tie, both coaches waste the rest
of the drive arguing with each other. Apply the same effect above to both coaches.
4: Strength of a Troll
The kicking team has just kicked off and looks at one of their players.. they have sneaked in a troll’s blood potion. A random player from the kicking’s team gets Strength 5 and Really Stupid for d3 + fame turns. If player is already strength 5 then roll for random player again.
5: Popped ball: BOOM!..What was that?…the ball just popped in mid air! The receiving team starts their first turn with no ball on the pitch! The ref throws in a ball at the receiving team at start
of the kicking team’s turn!(Scatter from center)
6: Cheering Fans – Unchanged
7: Changing Weather – Unchanged
8: Brilliant Coaching – Unchanged
9:Flying Chainsaw! : Some loony fan throws a chainsaw into the reviving team’s side of the pitch! Roll 1d6 and 1d8 from the center of the
pitch to see where the chainsaw lands. Do not scatter the chainsaw(Chainsaws don’t bounce). Place a token to mark where the chainsaw landed. If the chainsaw lands on a
player roll an armor roll +3 for that player.
10: Blood lust: One player from the receiving team is a little bit too bloodthirsty then the rest of his time! The receiving team’s coach picks any player, that player gets a free activation
before the ball hits the ground! During the activation, that player gains horns, claw and might blow!
11 Bombs Away!: An enraged fan hurls a large bomb at one of the players on the opposing team. Each coach rolls a D6 and adds their
FAME (see page 18) to the roll. The fans of the team that rolls higher are the ones that threw the bomb. In the case of a tie a bomb is thrown at each team! Decide randomly which player in the other team this was targeted at (only players on the pitch are eligible) and roll for that player and any players around him. On a 4+ roll an injury roll.
12: LET THE CARNAGE BEGIN
The fans are growing tired of this fancy pansy game, and want to see blood! The fans start throwing all sorts of weaponry into the pitch, from spikes, to baseball bats! To represent this, all players for the rest of the game have -1 AV value. (Yes, this effect stacks every-time it triggers!)
Games – 3 matches
09:00 – 09:30 Registration
09:30 – 12:00 Round 1
12:00 – 12:30 Break
12:30 – 15:00 Round 2
15:00 – 17:30 Round 3
17:30 – 18:00 Standings announcements
Food in form of Pasta Buffet and free drink will be provided included with registration cost. For more information regarding the tabletop gaming con from Gold on Dice visit their facebook page.
https://www.thenaf.net/NAF/view_tournament.php?tournament=5051

Rosters are purchased with a treasury of 1,100,000 gold crowns.
All inducements are permitted except Mercenaries, Special Play Cards and Team Wizards. Star Players can only be included if your roster contains 11 normal rostered players. If 2 coaches have the same Star Player on the roster, both are permitted to use the Star Player.
Besides the starting skills in your roster you are permitted to award a number of skills depending on the tier of your chosen race as specified below:
Tier Race Available Normal Skills Available Double Skills
1 Amazon, Dark Elves, Dwarfs, Lizardmen, Undead, Wood Elves 5 0
2 Brettonians, Chaos Dwarf, Norse, Orcs, Skaven 6 0
3 Chaos Chosen, Elven Union, High Elves, Humans, Necromantic, Nurgle, 6 1
4 Chaos Pact, Khemri, Khorne, Underworld, Slaan, Vampires 6 2
5 Halflings, Goblins, Ogres 8 2
Skills are exactly as “New Skill” rolls specified either “Normal” or “Double” as per the Improvement table. No Restrictions are in place for Skill duplication. Only one skill may be added per player.
Schedule:
Registration: 08:30 – 09:00
Round 1: 09:00 – 10:15
Round 2: 10:30 – 11:45
Lunch: 11:45 – 12:45
Round 3: 12:45 – 14:00
Round 4: 14:15 – 15:30
Round 5: 15:45 – 17:00
During all games all turns will be timed with a timer set at 2 minutes. Once per half each player can request a 1 minute extension to the 2 minutes. Any set-ups may also be timed with a timer set at 1 minute (if one player requests this it must be done by both). checking for KOs and kick offs are not timed events. To aid in this armour and Injury rolls can be rolled at the same time using a set of 2 same coloured dice for armour and another for injury. If your opponent is making a choice during your turn (e.g. sidestep, dump-off to use apo or not) timer may be paused.
Tournament points will be awarded as Follows
Win: 5 points
Draw: 2 Points
Loss: 0 Points
In addition to tournament points the following are also to be recorded: Touch downs and Casualties (Only casualties which would award star player points are counted. Those caused by fouls, crowd pushes, failed dodges, secret weapons, etc do not count).
1st tie breaker will be Net Touchdowns, 2nd tie breaker will be Net Casualties, 3rd tie breaker will be opponent score, 4th tie breaker will be random determination.

Required: Tabletop Simulator
Schedule:
01st June – 12th June registration
14th June – 20th June Game 1
21st June – 27th June Game 2
28th June – 04th July Game 3
05th July – 11th July Game 4
12th July – 18th July Game 5
19th July – 25th July Game 6
26th July Announcement of Results.
Fee: Free entrance
RULES
The Tournament uses the Bloodbowl 2020 edition Exhibition play rules.
Each team has a total of 1,150,000gp to spend on roster creation and must hire a minimum of 11 players. Any GP unspent at roster creation is lost and all teams are considered to be of the same TV for the purpose of inducements.
This is a resurrection tournament, no SPP is gained, and injuries, casualties or deaths do not carry on from one game to the next.
Players added to a team roster mid game as a result of the Masters of Undeath or Plague Ridden special rule are removed from the roster at the end of the game and do not carry on to the next.
INDUCEMENTS
Halfling Master Chef 0-1
Bloodweiser Kegs 0-2
Bribes 0-3
Wandering Apothecaries 0-2
Mortuary Assistant 0-1
Plague Doctor 0-1
Riotous Rookies 0-1
Biased Referee 0-1
All other inducements including Star Players are not permitted unless indicated by the Tier Restrictions below.
Riotous Rookies can never be hired post game
TIERS
Each team is permitted to stack 2 Primary Skills on a maximum of 1 player at the cost of 1 Primary Skill and 1 Secondary Skill. This can only be done once.
All skills must be chosen and cannot be random.
A player which is assigned a secondary skill may choose to take a primary skill instead.
Tier 1
Wood Elf, Dark Elf, Lizardmen, Shambling Undead:
5 Primary Skills
OR
2 Primary Skills + Access to Star Players (0-2)
Tier 2
Skaven, Dwarf, Chaos Dwarf, Amazon, Orcs, Imperial Nobility:
6 Primary Skills
OR
4 Primary Skills + 1 Secondary Skill
OR
3 Primary Skills + Access to Star Players (0-2)
Tier 3
Norse, Necromantic Horror, Old World Alliance, Human, Pro Elf
7 Primary Skills
OR
5 Primary Skills + 1 Secondary Skill
OR
4 Primary Skills + Access to Star Players (0-2)
Tier 4
Black Orc, Nurgle, Chaos Chosen, High Elf, Tomb Kings
7 Primary Skills + 1 Secondary Skill
OR
5 Primary Skills + 2 Secondary Skills
OR
5 Primary Skills + Access to Star Players (0-2)
Tier 5
Underworld Denizens, Chaos Renegades, Slaan, Daemons of Khorne
8 Primary Skills + 1 Secondary Skill
OR
6 Primary Skills + 2 Secondary Skills
OR
6 Primary Skills + Access to Star Players (0-2)
Tier 6
Halfling, Ogre
8 Primary Skills + 2 Secondary Skills
OR
6 Primary Skills + 3 Secondary Skills
OR
6 Primary Skills + Access to Star Players (0-2)
Tier 7
Goblin, Snotling, Vampire
8 Primary Skills + 2 Secondary Skills
OR
6 Primary Skills + 3 Secondary Skills
OR
8 Primary Skills + Access to Star Players (0-2)
COMMUNICATION
Games will take place online on tabletop simulator. Persons participating are expected to be registered and available on the team Malta Eurobowl discord channel, and participate over the voice chat with their opponent. Send a private message to the organizer if you need to find out how to enter the discord and use the voice chats. Players are to use a 1hr 15min death clock (each) during games for this tournaments.
Lists are to be submitted to the organizer through Facebook direct message or through discord direct message by no later than 12th June 2021. The first round will be drawn and announced on 13th June 2021.
Each game will have a week to be played and if games are not played both players will be assigned a loss. If a player is not contacting you back, talk to the organizer ASAP to sort it out. In such cases were one player is attempting to play the game and the other is not contacting him back, this will result in the player attempting to organize the game to organize the match being given the a 2-0 win. In all cases the organizer will have the final say.
POINTS SYSTEM
This tournament will be in the normal swiss format. The player with the most points will win.
Win: 2pts
Tie: 1pts
Loss: 0pts
Tiebreakers are as follows:
1st NET TD
2nd NET CAS
3rd Head to Head
4th Strength of Schedule
DISCLAIMER
By accepting to take part in this event, players are accepting that matches may be streamed.

We are back! All COVID restrictions at the time will be adhered to. This will be in a restaurant setting with 2 people per table (tables will be distant to each other).
Cost and event details are on facebook page
https://www.facebook.com/events/4063528767099427?ref=newsfeed
Tournament rules
The Tournament uses the Bloodbowl 2020 edition Exhibition play rules.
Each team has a total of 1,150,000gp to spend on roster creation and must hire a minimum of 11 players. Any gp unspent at roster creation is lost and all teams are considered to be of the same TV for the purpose of inducements.
This is a resurrection tournament, no SPP is gained, and injuries, casualties or deaths do not carry on from one game to the next.
Players added to a team roster mid game as a result of the Masters of Undeath or Plague Ridden special rule are removed from the roster at the end of the game and do not carry on to the next.
Permitted inducements are:
Halfling Master Chef 0-1
Bloodwiser Kegs 0-2
Bribes 0-3
Wandering Apothecaries 0-2
Mortuary Assistant 0-1
Plague Doctor 0-1
Riotous Rookies 0-1
Biased Referee 0-1
All other inducements including Star Players are not permitted unless indicated by the Tier Restrictions below.
Riotous Rookies can never be hired post game
Teams are separated into 1 of 7 Tiers and offered Tier specific skills packs.
Each team is permitted to stack 2 Primary Skills on a maximum of 1 player at the cost of 1 Primary Skill and 1 Secondary Skill. This can only be done once. All skills must be chosen and cannot be random. A player which is assigned a secondary skill may choose to take a primary skill instead.
Tier 1 – Wood Elf, Dark Elf, Lizardmen, Shambling Undead
5 Primary Skills
OR
2 Primary Skills + Access to Star Players (0-2)
Tier 2 – Skaven, Dwarf, Chaos Dwarf, Amazon, Orcs, Imperial Nobility
6 Primary Skills
OR
4 Primary Skills + 1 Secondary Skill
OR
3 Primary Skills + Access to Star Players (0-2)
Tier 3 – Norse, Necromantic Horror, Old World Alliance, Human, Pro Elf
7 Primary Skills
OR
5 Primary Skills + 1 Secondary Skill
OR
4 Primary Skills + Access to Star Players (0-2)
Tier 4 – Black Orc, Nurgle, Chaos Chosen, High Elf, Tomb Kings
7 Primary Skills + 1 Secondary Skill
OR
5 Primary Skills + 2 Secondary Skills
OR
5 Primary Skills + Access to Star Players (0-2)
Tier 5 – Underworld Denizens, Chaos Renegades, Slaan, Daemons of Khorne
8 Primary Skills + 1 Secondary Skill
OR
6 Primary Skills + 2 Secondary Skills
OR
6 Primary Skills + Access to Star Players (0-2)
Tier 6 – Halfling, Ogre
8 Primary Skills + 2 Secondary Skills
OR
6 Primary Skills + 3 Secondary Skills
OR
6 Primary Skills + Access to Star Players (0-2)
Tier 7 – Goblin, Snotling, Vampire
8 Primary Skills + 2 Secondary Skills
OR
6 Primary Skills + 3 Secondary Skills
OR
8 Primary Skills + Access to Star Players (0-2)
Blood Bowl Second Season (2020) Rule Set
All Races in the Rulebook, Teams of Legend Document, & NAF additional
Special Play Cards will not be used
All injuries reset after each game
Apothecaries work as described in the Rulebook
You are given 1,200,000 gold pieces to build your team. You may purchase players, rerolls, fan factor, coaches, and cheerleaders as normal with this money. Wizards, Journeymen, Special Play cards of any kind, Mercenaries, and the Halfling Hot Pot are NOT ALLOWED .
You may purchase any other inducements for your team, including Star Players
Note: If you are including a Star Player, you must have 11 players on your team BEFORE hiring them. Having 10 players plus a Star is not allowed. Remember: You can not have the same Star Player as your opponent. If both of you attempt to field the same player, then that star player has swindled you both!! Neither of you can field them. Also, you cannot use Igors or Apothecaries on Star Players.
**All new star players from the Second Season Edition and subsequent Spike Journals will be allowed with the exception of:
Bomber Dribblesnot
Cindy Piewhistle
Deeproot Strongbranch
Estelle La Veneaux
Griff Oberwald
Hakflem Skuttlespike
Kreek ‘the Verminator’ Rustgouger
Morg ’n’ Thorg
Varag Ghoulchewer
Tier 1 teams get 42 SPP to spend:
Amazon, Chaos Dwarf, Dark Elf, Dwarf, Human, High Elf, Lizardmen, Necromantic Horror, Norse, Orcs, Shambling Undead, Skaven, Underworld Denizens, Wood Elf
Tier 2 teams get 54 SPP to spend:
Black Orc, Chaos Chosen, Chaos Renegade, Elven Union, Imperial Nobility, Khorne, Nurgle, Old World Alliance, Slann, Snotlings, Tomb Kings, Vampire
Tier 3 teams get 66 SPP to spend:
Goblin, Halfling, Ogre
Primary Skills are 6 SPP / Secondary Skills are 12 SPP. No Stat increases. Maximum four (4) of any skill type. You may put a second Primary skill on a player, but it counts as a Selected Primary Skill (may not put a Secondary Skill and Primary on one player – may not add skills to Star Players). A single player with TWO Primary Skills will cost 14 SPP.
Star Players – in addition to their hiring fee – stars will cost you an extra 12 SPP Due to popularity and market demand…
CHAOS ROUND
Before Round 4, but after you know who you are playing, you may award 2 mutations to your team
The players gaining the mutations must be the lineman position type (0-12 or 0-16) on your team and cannot have been given an additional skill increase for the tournament already
You must clearly mark which players have which mutation and make sure your opponent knows what you have chosen before the game begins
If your team race is a CHAOS, CHAOS PACT, NURGLE, or KHORNE team, you are an exception to the above “Linemen only” rule for awarding mutations. You can still only award a mutation to a player that has not yet received an upgrade, but it can be any player type, not just 0-12 / 0-16.
SCHEDULE
Saturday:
8:00 – 8:30 Check In
9:00 – 11:15 Round One
11:20 – 1:35 Round Two
1:35 – 2:15 Lunch
2:15 – 4:30 Round Three
4:45 – 7:00 Round Four
7:00 – 7:30 Prizes