Rosters are purchased with a treasury of 1,100,000 gold crowns.
All inducements are permitted except Mercenaries, Special Play Cards and Team Wizards. Star Players can only be included if your roster contains 11 normal rostered players. If 2 coaches have the same Star Player on the roster, both are permitted to use the Star Player.
Besides the starting skills in your roster you are permitted to award a number of skills depending on the tier of your chosen race as specified below:
Tier Race Available Normal Skills Available Double Skills
1 Amazon, Dark Elves, Dwarfs, Lizardmen, Undead, Wood Elves 5 0
2 Brettonians, Chaos Dwarf, Norse, Orcs, Skaven 6 0
3 Chaos Chosen, Elven Union, High Elves, Humans, Necromantic, Nurgle, 6 1
4 Chaos Pact, Khemri, Khorne, Underworld, Slaan, Vampires 6 2
5 Halflings, Goblins, Ogres 8 2
Skills are exactly as “New Skill” rolls specified either “Normal” or “Double” as per the Improvement table. No Restrictions are in place for Skill duplication. Only one skill may be added per player.
Registration: 08:30 – 09:00
Round 1: 09:00 – 10:15
Round 2: 10:30 – 11:45
Lunch: 11:45 – 12:45
Round 3: 12:45 – 14:00
Round 4: 14:15 – 15:30
Round 5: 15:45 – 17:00
During all games all turns will be timed with a timer set at 2 minutes. Once per half each player can request a 1 minute extension to the 2 minutes. Any set-ups may also be timed with a timer set at 1 minute (if one player requests this it must be done by both). checking for KOs and kick offs are not timed events. To aid in this armour and Injury rolls can be rolled at the same time using a set of 2 same coloured dice for armour and another for injury. If your opponent is making a choice during your turn (e.g. sidestep, dump-off to use apo or not) timer may be paused.
Tournament points will be awarded as Follows
Win: 5 points
Draw: 2 Points
Loss: 0 Points
In addition to tournament points the following are also to be recorded: Touch downs and Casualties (Only casualties which would award star player points are counted. Those caused by fouls, crowd pushes, failed dodges, secret weapons, etc do not count).
1st tie breaker will be Net Touchdowns, 2nd tie breaker will be Net Casualties, 3rd tie breaker will be opponent score, 4th tie breaker will be random determination.