Triq Ruzinjol
Mosta
Blood Bowl Second Season (2020) Rule Set
All Races in the Rulebook, Teams of Legend Document, & NAF additional
Special Play Cards will not be used
All injuries reset after each game
Apothecaries work as described in the Rulebook
You are given 1,200,000 gold pieces to build your team. You may purchase players, rerolls, fan factor, coaches, and cheerleaders as normal with this money. Wizards, Journeymen, Special Play cards of any kind, Mercenaries, and the Halfling Hot Pot are NOT ALLOWED .
You may purchase any other inducements for your team, including Star Players
Note: If you are including a Star Player, you must have 11 players on your team BEFORE hiring them. Having 10 players plus a Star is not allowed. Remember: You can not have the same Star Player as your opponent. If both of you attempt to field the same player, then that star player has swindled you both!! Neither of you can field them. Also, you cannot use Igors or Apothecaries on Star Players.
**All new star players from the Second Season Edition and subsequent Spike Journals will be allowed with the exception of:
Bomber Dribblesnot
Cindy Piewhistle
Deeproot Strongbranch
Estelle La Veneaux
Griff Oberwald
Hakflem Skuttlespike
Kreek ‘the Verminator’ Rustgouger
Morg ’n’ Thorg
Varag Ghoulchewer
Tier 1 teams get 42 SPP to spend:
Amazon, Chaos Dwarf, Dark Elf, Dwarf, Human, High Elf, Lizardmen, Necromantic Horror, Norse, Orcs, Shambling Undead, Skaven, Underworld Denizens, Wood Elf
Tier 2 teams get 54 SPP to spend:
Black Orc, Chaos Chosen, Chaos Renegade, Elven Union, Imperial Nobility, Khorne, Nurgle, Old World Alliance, Slann, Snotlings, Tomb Kings, Vampire
Tier 3 teams get 66 SPP to spend:
Goblin, Halfling, Ogre
Primary Skills are 6 SPP / Secondary Skills are 12 SPP. No Stat increases. Maximum four (4) of any skill type. You may put a second Primary skill on a player, but it counts as a Selected Primary Skill (may not put a Secondary Skill and Primary on one player – may not add skills to Star Players). A single player with TWO Primary Skills will cost 14 SPP.
Star Players – in addition to their hiring fee – stars will cost you an extra 12 SPP Due to popularity and market demand…
CHAOS ROUND
Before Round 4, but after you know who you are playing, you may award 2 mutations to your team
The players gaining the mutations must be the lineman position type (0-12 or 0-16) on your team and cannot have been given an additional skill increase for the tournament already
You must clearly mark which players have which mutation and make sure your opponent knows what you have chosen before the game begins
If your team race is a CHAOS, CHAOS PACT, NURGLE, or KHORNE team, you are an exception to the above “Linemen only” rule for awarding mutations. You can still only award a mutation to a player that has not yet received an upgrade, but it can be any player type, not just 0-12 / 0-16.
SCHEDULE
Saturday:
8:00 – 8:30 Check In
9:00 – 11:15 Round One
11:20 – 1:35 Round Two
1:35 – 2:15 Lunch
2:15 – 4:30 Round Three
4:45 – 7:00 Round Four
7:00 – 7:30 Prizes